JS MANY CLANTAGS OPENSOUCE | WEAVE v2.5

  • 2
  • 2
Контакты для связи отсутствуют.
Что-то похожее на беттер клантегс.
Clantags: Neverlose, Curtime, gamesense, fatality, evolve, onetap.su

JavaScript:
cheat.log("WEAVE JS BY MODN1K");

ui.add_checkbox('CLANTAG TIME', 'timetag')
ui.add_checkbox('CLANTAG GAMESENSE', 'gamesensetag')
ui.add_checkbox(' ', 'none')
ui.add_checkbox('       WITH CUSTOM SPEED', 'none')
ui.add_checkbox('CLANTAG NEVERLOSE', 'nltag')
ui.add_checkbox('CLANTAG FATALITY', 'fataltag')
ui.add_checkbox('CLANTAG EVOLVE', 'evolvetag')
ui.add_checkbox('CLANTAG ONETAP', 'onetaptag')
ui.add_slider("Custom ClanTag Speed", "timeslider", 1, 10);

var lasttime = 0;
var lasttimega = 0;
var clantagcc = 0;
var nextuse = 0;

const modn1k = {
    clantag: function() {
        var fatality = [
            " ",
            "f",
            "fa",
            "fat",
            "fata",
            "fatal",
            "fatali",
            "fatality",
            "fatality",
            "fatality",
            "fatality",
            "fatality",
            "atality",
            "tality",
            "ality",
            "lity",
            "ity",
            "ty",
            "y",
            " ",
        ]
        var neverlose = [
            " ",
            "N ",
            "N3 ",
            "Ne ",
            "Ne\\ ",
            "Ne\\/ ",
            "Nev ",
            "Nev3 ",
            "Neve ",
            "Neve| ",
            "Neve|2 ",
            "Never| ",
            "Never|_ ",
            "Neverl ",
            "Neverl0 ",
            "Neverlo ",
            "Neverlo5 ",
            "Neverlos ",
            "Neverlos3 ",
            "Neverlose ",
            "Neverlose. ",
            "Neverlose.< ",
            "Neverlose.c< ",
            "Neverlose.cc ",
            "Neverlose.c< ",
            "Neverlose.< ",
            "Neverlose. ",
            "Neverlose ",
            "Neverlos3 ",
            "Neverlos ",
            "Neverlo_ ",
            "Neverlo5 ",
            "Neverlo ",
            "Neverl_ ",
            "Never|0 ",
            "Never| ",
            "Neve|2 ",
            "Neve| ",
            "Neve ",
            "Nev3 ",
            "Nev ",
            "Ne\\/ ",
            "Ne\\ ",
            "Ne ",
            "N3 ",
            "N ",
            " "
        ]
        var evolve = [
            " ",
            "e",
            "ev",
            "ev0",
            "ev0l",
            "ev0l",
            "ev0lv",
            "ev0lve",
            "ev0lve.",
            "ev0lve.x",
            "ev0lve.xy",
            "ev0lve.xyz",
            "ev0lve.xyz",
            "ev0lve.xyz",
            "ev0lve.xyz",
            "ev0lve.xyz",
            "ev0lve.xyz",
            "v0lve.xyz",
            "0lve.xyz",
            "lve.xyz",
            "ve.xyz",
            "e.xyz",
            ".xyz",
            "xyz",
            "yz",
            "z",
            " ",
        ]
        var gamesense = [
            "ga             ",
            "gam            ",
            "game           ",
            "games          ",
            "gamese         ",
            "gamesen        ",
            "gamesens       ",
            "gamesense      ",
             "      amesense",
             "       mesense",
             "        esense",
             "         sense",
             "          ense",
             "           nse",
             "            se",
             "            ",
        ]
        var onetap = [
            "onetap.su",
            "nepat.su o",
            "epat.su on",
            "pat.su one",
            "ap.su onet",
            "t.su oneta",
            ".su onetap",
            "su onetap.",
            "u onetap.s",
            "onetap.su",
        ]
    
        var speed = vars.get_int("js.timeslider");

        var tag = vars.get_int("js.timetag");
        var neverloset = vars.get_int("js.nltag");
        var falalityt = vars.get_int("js.fataltag");
        var evolvet = vars.get_int("js.evolvetag");
        var gamesenset = vars.get_int("js.gamesensetag");
        var onetapt = vars.get_int("js.onetaptag");

        var time = parseInt((global_vars.curtime() * speed))
        var timega = parseInt((global_vars.curtime() * 2.4))
    
        if(tag){ // TIME
            if (parseInt(global_vars.curtime()) != lasttime) {
                Data = new Date();
                function GetH(dt) { return (dt.getHours() < 10 ? '0' : '') + dt.getHours(); }
                function GetM(dt) { return (dt.getMinutes() < 10 ? '0' : '') + dt.getMinutes(); }
                function GetS(dt) { return (dt.getSeconds() < 10 ? '0' : '') + dt.getSeconds(); }
                cheat.set_clantag(GetH(Data) + ":" + GetM(Data) + ":" + GetS(Data));
                nextuse = global_vars.curtime() + 1;
            } lasttime = parseInt(global_vars.curtime());
        }
    
        if(neverloset){ // NEVELOSE
            if (time != lasttime)
            {
                if(clantagcc >= 46) clantagcc = 0;
                cheat.set_clantag("" + neverlose[clantagcc] + "")
                clantagcc = clantagcc + 1;
            } lasttime = time;
        }
    
        if(falalityt){ // FATALITY
            if (time != lasttime) {
                if(clantagcc >= 19) clantagcc = 0;
                cheat.set_clantag("" + fatality[clantagcc] + "")
                clantagcc = clantagcc + 1;
            } lasttime = time;
        }
    
        if(evolvet){ // EVOLVE
            if (time != lasttime) {
                if(clantagcc >= 26) clantagcc = 0;
                cheat.set_clantag("" + evolve[clantagcc] + "")
                clantagcc = clantagcc + 1;
            } lasttime = time;
        }
    
        if(gamesenset){ // GAMESENSE
            if (timega != lasttimega) {
                if(clantagcc >= 16) clantagcc = 0;
                cheat.set_clantag("" + gamesense[clantagcc] + "")
                clantagcc = clantagcc + 1;
            } lasttimega = timega;
        }

        if(onetapt){ // ONETAP
            if (time != lasttime) {
                if(clantagcc >= 9) clantagcc = 0;
                cheat.set_clantag("" + onetap[clantagcc] + "")
                clantagcc = clantagcc + 1;
            } lasttime = time;
        }
    }
}

register_callback("render", modn1k.clantag);
 
  • 1
  • 1
Контакты для связи отсутствуют.
...
 
Последнее редактирование:
  • Ахах
Реакции: og j
Сверху Снизу