Полностью бесполезная штука, но пусть будет
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warmup_setup.js:
ui.add_checkbox("Confirm choosing", "confirm")
ui.add_slider("Map Choosing | wow, it's working?\n\n\nMaps | Setup: \n 0: None\n 1: Nuke\n 2: Mirage\n 3: Dust2\n 4: Overpass\n 5: Office\n 6: Inferno\n 7: Cobblestone\n 8: Shortdust\n\n 9: Warmup Setup", "maps", 0, 9)
const maps = {
1: 'de_nuke',
2: 'de_mirage',
3: 'de_dust2',
4: 'de_overpass',
5: 'cs_office',
6: 'de_inferno', //Made by Mased
7: 'de_cbble',
8: 'de_shortdust',
}
const setup = [
'sv_cheats 1',
'mp_roundtime_defuse 60',
'sv_infinite_ammo 1',
'mp_freezetime 0',
'mp_maxmoney 16000',
'mp_startmoney 16000',
'mp_maxrounds 999',
'mp_buy_anywhere 1',
'mp_buytime 9999999999999',
'sv_airaccelerate 100',
'mp_restartgame 1',
'clear'
]
register_callback("createmove", function() {
if (vars.get_uint("js.maps") == 9 && vars.get_bool("js.confirm")) {
for(cmds in setup) {
cheat.execute_command(setup[cmds])
}
vars.set_uint("js.confirm", 0);
}
})
register_callback("render", function() {
for(map in maps) {
if(vars.get_uint("js.maps") == map && vars.get_bool("js.confirm")) {
cheat.execute_command('map ' + maps[map])
vars.set_uint("js.confirm", 0);
vars.set_uint("js.maps", 0);
}
}
})