Ported from neverlose
Оригинал на нл от restenj
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Оригинал на нл от restenj
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snowflakes.js:
var countsnowflakes = vars.get_int("js.cofs")
var background_alpha = 0
var snowflake_alpha = 0
var screen = render.get_screen_size();
function clamp(min, max, val){
if (val > max) {
return max
} else {
return min
}
}
function draw_snowflake(x, y, size){
var base = 4 + size
render.line([(x - base), (y - base)], [(x + base + 1), (y + base + 1)], [255, 255, 255, snowflake_alpha - 75], 1)
render.line([(x + base), (y - base)], [(x - base), (y + base)], [255, 255, 255, snowflake_alpha - 75], 1)
base = 5 + size
render.line([(x - base), y], [(x + base + 1), y], [255, 255, 255, snowflake_alpha - 75], 1)
render.line([x, (y - base)], [x, (y + base + 1)], [255, 255, 255, snowflake_alpha - 75], 1)
}
var snowflakes = []
var time = 0
var stored_time = 0
function on_render(){
background_alpha = clamp(0, 255, background_alpha + 10)
snowflake_alpha = clamp(0, 255, snowflake_alpha + 10)
background_alpha = clamp(0, 255, background_alpha - 10)
snowflake_alpha = clamp(0, 255, snowflake_alpha - 10)
snowflake_alpha = 255
var frametime = global_vars.frametime()
time = time + frametime
if (snowflakes.length < vars.get_int("js.cofs")) {
if(time > frametime){
stored_time = time
snowflakes.splice(vars.get_int("js.cofs"), math.random_int(1, snowflakes.length), [math.random_int(10, (screen[0] - 10)), 1, math.random_int(1, 3), (math.random_int(-60, 60) / 100), math.random_int(-3, 0)])
}
} else {
snowflakes.splice(snowflakes.length - snowflakes.length + 1, (vars.get_int("js.cofs")/2 - 10))
}
var fps = 1 / frametime
for (i = 1; i < snowflakes.length; i++){
var x = snowflakes[i][0]
var y = snowflakes[i][1]
var vspeed = snowflakes[i][2]
var hspeed = snowflakes[i][3]
var size = snowflakes[i][4]
if(screen[1] <= y){
snowflakes[i][0] = math.random_int(10, (screen[0] - 10))
snowflakes[i][1] = 1
snowflakes[i][2] = math.random_int(1, 3)
snowflakes[i][3] = math.random_int(-60, 60) / 100
snowflakes[i][4] = math.random_int(-3, 0)
}
draw_snowflake(x, y, size)
snowflakes[i][1] = snowflakes[i][1] + vspeed / fps * 200
snowflakes[i][0] = snowflakes[i][0] + hspeed / fps * 200
}
}
register_callback("render", on_render)
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