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Кто не понял - эта джс позволяет менять миндамаг в чите не выключая джс
Как по мне полезная штука
Showcase: Извиняюсь за эпилепсию в конце
Как по мне полезная штука
JavaScript:
UI.AddCheckbox("Enable mind");
UI.AddCheckbox("Show currently mindamage");
UI.AddHotkey("Minimum Damage Override");
UI.AddSliderInt("General Mindmg", 0, 130);
UI.AddSliderInt("Pistol Mindmg", 0, 130);
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130);
UI.AddSliderInt("Scout Mindmg", 0, 130);
UI.AddSliderInt("AWP Mindmg", 0, 130);
UI.AddSliderInt("Auto Mindmg", 0, 130);
setDMG_auto = false
setDMG_auto_return = true
setDMG_awp = false
setDMG_awp_return = true
setDMG_scout = false
setDMG_scout_return = true
setDMG_HVpistol = false
setDMG_HVpistol_return = true
setDMG_pistol = false
setDMG_pistol_return = true
setDMG_general = false
setDMG_general_return = true
function SetEnabled()
{
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind"))
{
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 1);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 1);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 1);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 1);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 1);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 1);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 1);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 1);
}
else
{
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 0);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 0);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 0);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 0);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 0);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 0);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 0);
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 0);
}
}
function isActive(a)
{
return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value)
{
UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
if (name == "r8 revolver" || name == "desert eagle")
{
return true
}
}
function isPistol(name)
{
if (name == "glock 18" || name == "five seven" || name == "dual berettas" || name == "p250" || name == "tec 9" || name == "usp s" || name == "cz75 auto" || name == "p2000")
{
return true
}
}
function isAutoSniper(name)
{
if(name == "scar 20" || name == "g3sg1")
{
return true
}
}
function onCM()
{
var general_value = UI.GetValue("Script items", "General Mindmg")
var pistol_value = UI.GetValue("Script items", "Pistol Mindmg")
var heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
var scout_value = UI.GetValue("Script items", "Scout Mindmg")
var awp_value = UI.GetValue("Script items", "AWP Mindmg")
var auto_value = UI.GetValue("Script items", "Auto Mindmg")
local_weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
if (isActive("Minimum Damage Override"))
{
if (!setDMG_general)
{
general_cache = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage")
setValue("GENERAL", general_value)
setDMG_general = true
setDMG_general_return = false
}
}
else
{
if (!setDMG_general_return)
{
setValue("GENERAL", general_cache)
setDMG_general = false
setDMG_general_return = true
}
}
if (isPistol(local_weapon_name))
{
if (isActive("Minimum Damage Override"))
{
if (!setDMG_pistol)
{
pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")
setValue("PISTOL", pistol_value)
setDMG_pistol = true
setDMG_pistol_return = false
}
}
else
{
if (!setDMG_pistol_return)
{
setValue("PISTOL", pistol_cache)
setDMG_pistol = false
setDMG_pistol_return = true
}
}
}
if (isHeavyPistol(local_weapon_name))
{
if (isActive("Minimum Damage Override"))
{
if (!setDMG_HVpistol)
{
HVpistol_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
setValue("HEAVY PISTOL", heavy_value)
setDMG_HVpistol = true
setDMG_HVpistol_return = false
}
}
else
{
if (!setDMG_HVpistol_return)
{
setValue("HEAVY PISTOL", HVpistol_cache)
setDMG_HVpistol = false
setDMG_HVpistol_return = true
}
}
}
// SCOUT
if (local_weapon_name == "ssg 08")
{
if (isActive("Minimum Damage Override"))
{
if (!setDMG_scout)
{
scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
setValue("SCOUT", scout_value)
setDMG_scout = true
setDMG_scout_return = false
}
}
else
{
if (!setDMG_scout_return)
{
setValue("SCOUT", scout_cache)
setDMG_scout = false
setDMG_scout_return = true
}
}
}
if (local_weapon_name == "awp")
{
if (isActive("Minimum Damage Override"))
{
if (!setDMG_awp)
{
awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
setValue("AWP", awp_value)
setDMG_awp = true
setDMG_awp_return = false
}
}
else
{
if (!setDMG_awp_return)
{
setValue("AWP", awp_cache)
setDMG_awp = false
setDMG_awp_return = true
}
}
}
if (isAutoSniper(local_weapon_name))
{
if (isActive("Minimum Damage Override"))
{
if (!setDMG_auto)
{
auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
setValue("AUTOSNIPER", auto_value)
setDMG_auto = true
setDMG_auto_return = false
}
}
else
{
if (!setDMG_auto_return)
{
setValue("AUTOSNIPER", auto_cache)
setDMG_auto = false
setDMG_auto_return = true
}
}
}
}
function indicator()
{
render_get_screen_size = Render.GetScreenSize
const y = render_get_screen_size()[1];
wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
general = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage")
pistol = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")
heavy = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
awp = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
auto = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
font = Render.AddFont("Verdana", 18, 700);
var str = ""
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
{
if (isPistol(wep))
{
str = pistol
}
else if (isHeavyPistol(wep))
{
str = heavy
}
else if(wep == "ssg 08")
{
str = scout
}
else if(wep == "awp")
{
str = awp
}
else if (isAutoSniper(wep))
{
str = auto
}
else
{
str = general
}
}
Render.StringCustom(18, y - 312, 0, str+"", [ 100, 149, 237, 255 ], font);
Render.StringCustom(17, y - 312, 0, str+"", [100, 149, 237, 255], font)
}
Global.RegisterCallback("Draw", "SetEnabled");
Cheat.RegisterCallback("CreateMove", "onCM");
Cheat.RegisterCallback("Draw", "indicator");
Showcase:
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