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ник шелзни stfu)не оправдывайся, ты строишь из себя супер пупер кодера, а на самом деле ты ни кто)
Смотрите видео ниже, чтобы узнать, как установить наш сайт в качестве веб-приложения на домашнем экране.
Примечание: Эта возможность может быть недоступна в некоторых браузерах.
ник шелзни stfu)не оправдывайся, ты строишь из себя супер пупер кодера, а на самом деле ты ни кто)
peekkaabboo.tech а.к.а братадва, нет блять триник шелзни stfu)
у тебя нейм луа brother.techник шелзни stfu)

thank you for thisman I needed to know how to do thd for my cord!Хай, так как эта луашка пошла по рукам думаю правильным решением слить её
Присутствует shitcode, ибо был спидран по этому спекатор листу :D
В принципе если найдутся норм кодеры на луа, смогут это нормально пере-реализовать
Дурачок продает это на:
https://neverlose.cc/market/item?id=7t634v(Не покупайте его скрипты, ибо это тот еще кусок говна, иначе бы он не стал бы покупать куски кода у различных скриптов)
Ну и кстати, пользуясь моментом, хочу сказать, что у принца луашка за 0.01NLE еще имеет анимации и прикольные кейбинды (правда у меня пару раз крашило с ней), но советую!
SS:
Посмотреть вложение 19301
Код:local m_enabled = menu.Switch("Main", "Enabled", false) local m_outline = menu.Switch("Main", "Outline", false) local m_gradient_type = menu.Combo("Main", "Gradient type", { "Off", "Fade", "Multi color" }, 0) local m_background_color = menu.ColorEdit("Colors", "Background color", Color.new(0.0, 0.0, 0.0)) local m_header_color = menu.ColorEdit("Colors", "Header color", Color.new(1.0, 1.0, 1.0)) local m_first_gradient_color = menu.ColorEdit("Colors", "First gradient color", Color.new(1.0, 1.0, 1.0)) local m_second_gradient_color = menu.ColorEdit("Colors", "Second gradient color", Color.new(1.0, 1.0, 1.0)) local m_third_gradient_color = menu.ColorEdit("Colors", "Third gradient color", Color.new(1.0, 1.0, 1.0)) local g_VerdanaFont = g_Render:InitFont("Verdana", 13) local g_Players = { } local g_Positions = { spectators = { x = menu.SliderInt("Positions", "Spectators: X", 10, 0, 4096), y = menu.SliderInt("Positions", "Spectators: Y", 10, 0, 4096) } } for k, v in pairs (g_Positions) do for key, value in pairs (v) do value:SetVisible(false) end end local g_WindowsOptions = { [0] = { ["name"] = "spectators", ["position"] = Vector2.new(20, 20), ["size"] = Vector2.new(50, 17), ["items_distance"] = 16, ["item_size"] = 16, ["dragging"] = false, ["buffer"] = { } }, [1] = { ["dragging"] = false } } local getSteamId64 = function (steamid) return string.sub(tostring(ffi.new("uint64_t", 76561197960265728) + ffi.new("uint64_t", steamid)), 1, -4) end local getWindowItemBox = function (id, element) local windowOptions = g_WindowsOptions[id] local windowNameSize = g_Render:CalcTextSize(windowOptions.name, 13, g_VerdanaFont) return { [0] = Vector2.new(windowOptions.position.x, windowOptions.position.y + windowOptions.size.y + 6.0 + ((windowOptions.items_distance * element) - 20.0)), [1] = Vector2.new(windowOptions.position.x + windowOptions.size.x + windowNameSize.x, windowOptions.position.y + windowOptions.size.y + 2.0 + ((windowOptions.items_distance * element) - 20.0) + windowOptions.item_size) } end local drawWindow = function (id) local windowOptions = g_WindowsOptions[id] local windowNameSize = g_Render:CalcTextSize(windowOptions.name, 13, g_VerdanaFont) g_Render:BoxFilled(windowOptions.position, Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + windowOptions.size.y), m_background_color:GetColor()) if (m_gradient_type:GetInt() == 0) then g_Render:BoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y), m_header_color:GetColor()) else if (m_gradient_type:GetInt() == 1) then g_Render:GradientBoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), 1.0), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor()) g_Render:GradientBoxFilled(windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), -1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + 1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1)) else g_Render:GradientBoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), 1.0), m_first_gradient_color:GetColor(), m_second_gradient_color:GetColor(), m_first_gradient_color:GetColor(), m_second_gradient_color:GetColor()) g_Render:GradientBoxFilled(windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), -1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + 1), m_second_gradient_color:GetColor(), m_third_gradient_color:GetColor(), m_second_gradient_color:GetColor(), m_third_gradient_color:GetColor()) end end g_Render:Text(windowOptions.name, (windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), windowOptions.size.y / 2)) - Vector2.new(windowNameSize.x / 2, windowNameSize.y / 2), Color.new(1.0, 1.0, 1.0), 13, g_VerdanaFont, m_outline:GetBool()) local mousePosition = cheat.GetMousePos() local isKeyPressed = cheat.IsKeyDown(0x1) for k, v in pairs (g_WindowsOptions) do if v.dragging and k ~= id then return end end if isKeyPressed and cheat.IsMenuVisible() then if not g_WindowsOptions[id].dragging then if ( mousePosition.x >= windowOptions.position.x and mousePosition.x <= (windowOptions.position.x + windowNameSize.x + windowOptions.size.x) and mousePosition.y >= windowOptions.position.y and mousePosition.y <= (windowOptions.position.y + windowOptions.size.y) ) then g_WindowsOptions[id].dragging = true end else if id == 0 then g_Positions.spectators.x:SetInt(math.floor(mousePosition.x - ((windowNameSize.x + windowOptions.size.x) / 2))) g_Positions.spectators.y:SetInt(math.floor(mousePosition.y - (windowOptions.size.y / 2))) else if id == 1 then g_Positions.keybinds.x:SetInt(math.floor(mousePosition.x - ((windowNameSize.x + windowOptions.size.x) / 2))) g_Positions.keybinds.y:SetInt(math.floor(mousePosition.y - (windowOptions.size.y / 2))) end end end else g_WindowsOptions[id].dragging = false end end local getPlayerSpectators = function(player) local buffer = { } local players = g_EntityList:GetPlayers() for table_index, player_pointer in pairs(players) do if player_pointer:EntIndex() ~= player:EntIndex() then if (player_pointer:GetProp("DT_BasePlayer", "m_lifeState") == true and player_pointer:GetProp("m_iHealth") <= 1) then local spectatingMode = player_pointer:GetProp("DT_BasePlayer", "m_iObserverMode") local spectatingPlayer = player_pointer:GetProp("DT_BasePlayer", "m_hObserverTarget") if spectatingPlayer then if spectatingMode >= 4 or spectatingMode <= 5 then local spectatingEntity = g_EntityList:GetClientEntityFromHandle(spectatingPlayer) if spectatingEntity ~= nil and spectatingEntity:EntIndex() == player:EntIndex() then local player_info = g_EngineClient:GetPlayerInfo(player_pointer:EntIndex()) if not player_info.fakeplayer then table.insert(buffer, { ["id"] = player_info.iSteamID, ["id64"] = getSteamId64(player_info.iSteamID), ["name"] = string.len(player_pointer:GetName()) > 12 and string.sub(player_pointer:GetName(), 0, 12) .. "." or player_pointer:GetName() }) end end end end end end end return buffer end local getSpectators = function () local local_player = g_EntityList:GetClientEntity(g_EngineClient:GetLocalPlayer()) if not local_player then return { } end if (local_player:GetProp("DT_BasePlayer", "m_lifeState") == false) then return getPlayerSpectators(local_player:GetPlayer()) else local m_hObserverTarget = local_player:GetProp("DT_BasePlayer", "m_hObserverTarget") if m_hObserverTarget then local targetEntity = g_EntityList:GetClientEntityFromHandle(m_hObserverTarget) if targetEntity ~= nil then return getPlayerSpectators(targetEntity:GetPlayer()) end end end end local loadImages = function () local players = g_EntityList:GetPlayers() for table_index, player_pointer in pairs(players) do local player_info = g_EngineClient:GetPlayerInfo(player_pointer:EntIndex()) if not player_info.fakeplayer then if g_Players[player_info.iSteamID] == nil then g_Players[player_info.iSteamID] = { ["downloaded"] = false, ["image"] = nil } http.GetAsync("https://www.kibbewater.xyz/interium/getavatar?steamid=" .. getSteamId64(player_info.iSteamID), function(response) local image = g_Render:LoadImage(response, Vector2.new(12, 12)) g_Players[player_info.iSteamID].downloaded = true g_Players[player_info.iSteamID].image = image end) else if g_Players[player_info.iSteamID].downloaded and g_Players[player_info.iSteamID].image == nil then http.GetAsync("https://www.kibbewater.xyz/interium/getavatar?steamid=" .. getSteamId64(player_info.iSteamID), function(response) local image = g_Render:LoadImage(response, Vector2.new(12, 12)) g_Players[player_info.iSteamID].downloaded = true g_Players[player_info.iSteamID].image = image end) end end end end end cheat.RegisterCallback("draw", function() loadImages() if m_enabled:GetBool() then g_WindowsOptions[0].position = Vector2.new(g_Positions.spectators.x:GetInt(), g_Positions.spectators.y:GetInt()) local spectators = getSpectators() if spectators ~= nil or cheat.IsMenuVisible() then drawWindow(0) if spectators ~= nil then local currentIndex = 1 for k, v in pairs(spectators) do if g_Players[v.id].downloaded then local spectatorBox = getWindowItemBox(0, currentIndex) g_Render:Image(g_Players[v.id].image, spectatorBox[0] + Vector2.new(2.0, (((spectatorBox[1].y - spectatorBox[0].y) - 12) / 2)), Vector2.new(12, 12)) local name_size = g_Render:CalcTextSize(v.name, 12) g_Render:Text(v.name, Vector2.new(spectatorBox[1].x - name_size.x - 2.0, spectatorBox[0].y + (((spectatorBox[1].y - spectatorBox[0].y) / 2) - (name_size.y / 2)) ), Color.new(1.0, 1.0, 1.0), 12) currentIndex = currentIndex + 1 end end end end end end) local updateColors = function() if m_gradient_type:GetInt() == 2 then m_header_color:SetVisible(false) m_first_gradient_color:SetVisible(true) m_second_gradient_color:SetVisible(true) m_third_gradient_color:SetVisible(true) else m_first_gradient_color:SetVisible(false) m_second_gradient_color:SetVisible(false) m_third_gradient_color:SetVisible(false) m_header_color:SetVisible(true) end end m_gradient_type:RegisterCallback(updateColors) updateColors()