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Called when a player reloads with the physgun. Override this to disable default unfreezing behavior. Regardless of whether or not you return true or false, it will disable reloading. Only returning nil/nothing will allow reloading. The intended behavior should be that returning false disables...
Freeze the player. Frozen players cannot move, look around, or attack. Key bindings are still called. Similar to Player:Lock but the player can still take damage. Manages the FL_FROZEN flag on the player.