Можно легко сменить цвет в коде. cross - это не бинд
dw/code:
dw - в вложениях
code -
Lua:
local font = render.create_font("Small Fonts", 10, 100, true, false, true)
local function bindactive(bind)
if menu.get_key_bind_state(bind) then
return true
else
return false
end
end
client.add_callback("on_paint", function()
local dt = bindactive("rage.double_tap_key")
local hs = bindactive("rage.hide_shots_key")
local peek = bindactive("misc.automatic_peek_key")
local dmg = bindactive("rage.force_damage_key")
local fd = bindactive("anti_aim.fake_duck_key")
local offset = 2
render.draw_text(font, engine.get_screen_width()/2, engine.get_screen_height()/2 + offset, color.new(255, 255, 255), "CROSS")
if(dt) then
offset = offset + 8
render.draw_text(font, engine.get_screen_width()/2, engine.get_screen_height()/2 + offset, color.new(255, 255, 255), "DT")
end
if(hs) then
offset = offset + 8
render.draw_text(font, engine.get_screen_width()/2, engine.get_screen_height()/2 + offset, color.new(255, 255, 255), "HS")
end
if(peek) then
offset = offset + 8
render.draw_text(font, engine.get_screen_width()/2, engine.get_screen_height()/2 + offset, color.new(255, 255, 255), "PEEK")
end
if(dmg) then
offset = offset + 8
render.draw_text(font, engine.get_screen_width()/2, engine.get_screen_height()/2 + offset, color.new(255, 255, 255), "DMG")
end
if(fd) then
offset = offset + 8
render.draw_text(font, engine.get_screen_width()/2, engine.get_screen_height()/2 + offset, color.new(255, 255, 255), "FD")
end
end)