Новости Update neverlose 16.07.21

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16.07.2021

  • Ragebot:
  • Improved doubletap
  • Improved ragebot
  • Improved resolver
  • Reworked autostop
  • Reworked auto mindmg: increases damage on peek.
  • Added ability to force safe points on specific hitboxes.
  • Added body aim disabler: disables prefer/force baim if condition is met.
  • Highly improved client-sided prediction: less prediction errors.
  • Reduced amount of prediction errors.
  • Reworked slow walk.
  • Added anim resolver flag: shows when player resolved.
  • Visuals:
  • Added skeleton
  • Added "Host" flag
  • Added Scope Zoom
  • Added ability to enable visible/invisible chams separately
  • Improved font rendering
  • Added ability to hide teammates' molotovs
  • Fixes for ESP boxes
  • Fixed hands in fakeduck in 1st person
  • Removed "Glow Outline" chams, now you can enable glow outline using additional settings for glow chams
  • Improved Thirdperson
  • Legitbot:
  • Small improvements & fixes
  • Other:
  • Added binds for hitboxes (press RMB on preview)
  • Lua:
  • Now script launch state saves in config
  • All global vars are tables now, old global names still work but deprecated
  • Added Menu.Hotkey
  • Added font flags for Render.InitFont: Render.InitFont("Verdana", 12, font_flags); font_flags = {'b', 'i', 'r'}; b = bold, i = italic, r = no aa
  • Added CheatVar:Get(), CheatVar:Set(), CheatVar:GetName()
  • Added additional argument for Render.Text bool centered
  • Added Panorama.Open(), Panorama.ExecJs replaced with Panorama.LoadString
  • Added config.SetRageHitboxState(idx, val), config.SetRageMultipointState(idx, val), config.SetLegitHitboxState(idx, val)
  • Color's functions r(), g(), b(), a() are fields now, added Color.RGBA(int r, int g, int b, int a) and Color.HSLA(float h, float s, float l, float a)
  • Fixed RegisterConVar and RegisterConCommand and moved to CVar table
  • For more information check
 
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