16.07.2021
- Ragebot:
- Improved doubletap
- Improved ragebot
- Improved resolver
- Reworked autostop
- Reworked auto mindmg: increases damage on peek.
- Added ability to force safe points on specific hitboxes.
- Added body aim disabler: disables prefer/force baim if condition is met.
- Highly improved client-sided prediction: less prediction errors.
- Reduced amount of prediction errors.
- Reworked slow walk.
- Added anim resolver flag: shows when player resolved.
- Visuals:
- Added skeleton
- Added "Host" flag
- Added Scope Zoom
- Added ability to enable visible/invisible chams separately
- Improved font rendering
- Added ability to hide teammates' molotovs
- Fixes for ESP boxes
- Fixed hands in fakeduck in 1st person
- Removed "Glow Outline" chams, now you can enable glow outline using additional settings for glow chams
- Improved Thirdperson
- Legitbot:
- Small improvements & fixes
- Other:
- Added binds for hitboxes (press RMB on preview)
- Lua:
- Now script launch state saves in config
- All global vars are tables now, old global names still work but deprecated
- Added Menu.Hotkey
- Added font flags for Render.InitFont: Render.InitFont("Verdana", 12, font_flags); font_flags = {'b', 'i', 'r'}; b = bold, i = italic, r = no aa
- Added CheatVar:Get(), CheatVar:Set(), CheatVar:GetName()
- Added additional argument for Render.Text bool centered
- Added Panorama.Open(), Panorama.ExecJs replaced with Panorama.LoadString
- Added config.SetRageHitboxState(idx, val), config.SetRageMultipointState(idx, val), config.SetLegitHitboxState(idx, val)
- Color's functions r(), g(), b(), a() are fields now, added Color.RGBA(int r, int g, int b, int a) and Color.HSLA(float h, float s, float l, float a)
- Fixed RegisterConVar and RegisterConCommand and moved to CVar table
- For more information check