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10/09/2021 ( new loader needed )
ragebot
- majorly refined local / enemy animations
- reworked doubletap
-> added peek exploit
- reworked fakelag
- reworked peek fakelag
- reworked recharge timings
- reworked hitscan / hitchance
-> especially noticable with doubletap
-> hitscan now predicts health based on unconfirmed shots leading to more optimal damage selection
- reworked antiaim:
-> lower delta now accurately stays at that delta regardless of movement / angle change
-> reworked how fake around real and real around fake work
-> 100% delta now very effectively uses fake angles to desync animations
-> antiaim now adjusts when only facing enemies with a knife
-> antiaim now faces downwards when defusing bomb and adjusts for bomb height changes
- reworked hide shots ( also works with revolver now )
- reworked extrapolation
- reworked multithreading
- reworked parts of the multipoint to ensure an even more optimal point to be shot at
- added autostop option: between shots
-> moved autostop options into combobox
- added freestand fake options
- added freestanding keybind
- added leg slide modes to antiaim section ( default, walk, slide & adaptive inverse )
- added mindmg override
- added performance mode to the aimbot tab
- heavily improved resolver ( very important! )
- improved autostop
- improved knifebot
- tweaked interpolation
- fixed aimbot when holding e
- fixed autorevolver spamming deagle
- fixed autostop stopping when swapping weapons after shooting
- fixed issues with aimbot not shooting
- fixed antiaim in +use
- fixed double shot sound issue when fakeducking
- fixed issues leading to misses on in air and in general fakelagging people
- fixed issues with revolver and exploits
- perfectly fixed instant events now ( way less prediction errors, hack more smooth )
- double tap now works for knife ( both left and rightclick )
- grenades will never hit the ground anymore
visuals
- added dt bar
- added recharge bar to silent indicator
- added new chams materials
- added disable post processing checkbox
- added more indicators
- added XP flag
- added nightmode color picker
- added grenade warning
- added option to hide sleeves
- added all agents to agent picker
- improved dormant esp
- fixed laggy viewmodel animations
- fixed glow
- fixed model not reverting when disabling model changer
- fixed sound esp
- revised console log
misc
- reworked fakeduck to work more consistently and duck quicker initially
- added peek assist
- stability improvements / hack feels way smoother now
- improved autostrafer
- fixed various crashes
- fixed nohands feature
- fixed voice lags
- duck stamina exploit now disables for 5 seconds when encountering a server which probably prevents it
- console is no longer set to developer and is now unfiltered
- console is now dark when darkmode is enabled
skinchanger
- added broken fang gloves
menu
- fixed menu input handling issue when using subcontrol
loader issues will be fixed as quick as possible
ragebot
- majorly refined local / enemy animations
- reworked doubletap
-> added peek exploit
- reworked fakelag
- reworked peek fakelag
- reworked recharge timings
- reworked hitscan / hitchance
-> especially noticable with doubletap
-> hitscan now predicts health based on unconfirmed shots leading to more optimal damage selection
- reworked antiaim:
-> lower delta now accurately stays at that delta regardless of movement / angle change
-> reworked how fake around real and real around fake work
-> 100% delta now very effectively uses fake angles to desync animations
-> antiaim now adjusts when only facing enemies with a knife
-> antiaim now faces downwards when defusing bomb and adjusts for bomb height changes
- reworked hide shots ( also works with revolver now )
- reworked extrapolation
- reworked multithreading
- reworked parts of the multipoint to ensure an even more optimal point to be shot at
- added autostop option: between shots
-> moved autostop options into combobox
- added freestand fake options
- added freestanding keybind
- added leg slide modes to antiaim section ( default, walk, slide & adaptive inverse )
- added mindmg override
- added performance mode to the aimbot tab
- heavily improved resolver ( very important! )
- improved autostop
- improved knifebot
- tweaked interpolation
- fixed aimbot when holding e
- fixed autorevolver spamming deagle
- fixed autostop stopping when swapping weapons after shooting
- fixed issues with aimbot not shooting
- fixed antiaim in +use
- fixed double shot sound issue when fakeducking
- fixed issues leading to misses on in air and in general fakelagging people
- fixed issues with revolver and exploits
- perfectly fixed instant events now ( way less prediction errors, hack more smooth )
- double tap now works for knife ( both left and rightclick )
- grenades will never hit the ground anymore
visuals
- added dt bar
- added recharge bar to silent indicator
- added new chams materials
- added disable post processing checkbox
- added more indicators
- added XP flag
- added nightmode color picker
- added grenade warning
- added option to hide sleeves
- added all agents to agent picker
- improved dormant esp
- fixed laggy viewmodel animations
- fixed glow
- fixed model not reverting when disabling model changer
- fixed sound esp
- revised console log
misc
- reworked fakeduck to work more consistently and duck quicker initially
- added peek assist
- stability improvements / hack feels way smoother now
- improved autostrafer
- fixed various crashes
- fixed nohands feature
- fixed voice lags
- duck stamina exploit now disables for 5 seconds when encountering a server which probably prevents it
- console is no longer set to developer and is now unfiltered
- console is now dark when darkmode is enabled
skinchanger
- added broken fang gloves
menu
- fixed menu input handling issue when using subcontrol
loader issues will be fixed as quick as possible