Харош, ждал этого очень долго
Added:
Ragebot -> Anti-aim -> Align desync
Ragebot -> Aimbot -> Weapons -> Lethal delay
Ragebot -> Aimbot -> Weapons -> Double-tap hitchance
Ragebot -> Aimbot -> Experimental resolver (uses to better resolve roll anti aims)
Visuals -> World -> Custom scope: dynamic, static
API:
entity.get_weapon_id(index: number)
render.filled_rect_gradient([x: number, y: number], [w: number, h: number], clr_upper_left: number[4], clr_upper_right: number[4], clr_bottom_right: number[4], clr_bottom_left...
Added:
Ragebot -> Anti-aim -> Align desync
Ragebot -> Aimbot -> Weapons -> Lethal delay
Ragebot -> Aimbot -> Weapons -> Double-tap hitchance
Ragebot -> Aimbot -> Experimental resolver (uses to better resolve roll anti aims)
Visuals -> World -> Custom scope: dynamic, static
API:
entity.get_weapon_id(index: number)
render.filled_rect_gradient([x: number, y: number], [w: number, h: number], clr_upper_left: number[4], clr_upper_right: number[4], clr_bottom_right: number[4], clr_bottom_left...