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dmg_ind.js:
ui.add_slider("x", "x", 0, 100)
ui.add_slider("y", "y", 0, 100)
var weapons = {
1: [11, 38],
2: [40],
3: [9],
4: [7, 8, 10, 13, 39, 60],
5: [2, 3, 4, 30, 32, 36, 61, 63],
6: [1, 64]
}
register_callback("render", function() {
if(!vars.get_bool("ragebot.enable")) return
var screen = render.get_screen_size()
var x = screen[0] / 2 - 50
var y = screen[1] / 2 - 50
function check() {
if(vars.is_bind_active("override_damage")) { return "mindamage_override" } else { return "mindamage" }
}
for(i in weapons) {
for(j in weapons[i]) {
if(entity.get_weapon_id(entity.get_local_player()) == weapons[i][j]) {
render.text([x + vars.get_uint("js.x"), y + vars.get_uint("js.y")], [255, 255, 255, 255], 7, 2, vars.get_int("ragebot.weapons[" + i + "]." + check()).toString())
return
}
}
}
render.text([x + vars.get_uint("js.x"), y + vars.get_uint("js.y")], [255, 255, 255, 255], 7, 2, vars.get_int("ragebot.weapons[0]." + check()).toString())
})
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