"GameInfo"
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
type singleplayer_only
supportsvr 1
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
// линия после двух слешей не будет работать
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod hl2/custom/*
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game+mod hl2/hl2_sound_vo_english.vpk
game+mod hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.
// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write hl2
// Where the game's binaries are
gamebin hl2/bin
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
// Source games
game "|all_source_engine_paths|../GarrysMod/garrysmod/garrysmod.vpk"
game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_pak.vpk"
game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_pak.vpk"
game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_pak.vpk"
game "|all_source_engine_paths|../Half-Life 2 Deathmatch/hl2mp/hl2mp_pak.vpk"
game "|all_source_engine_paths|../Counter-Strike Source/cstrike/cstrike_pak.vpk"
game "|all_source_engine_paths|../infra/infra/pak01.vpk"
// Black Mesa content - last time I checked a bit buggy in hammer++ and caused hammer++ to crash
//game "|all_source_engine_paths|../Black Mesa/bms/bms_materials.vpk"
//game "|all_source_engine_paths|../Black Mesa/bms/bms_models.vpk"
//game "|all_source_engine_paths|../Black Mesa/bms/bms_sound_vo_english.vpk"
//game "|all_source_engine_paths|../Black Mesa/bms/bms_sounds_misc.vpk"
//game "|all_source_engine_paths|../Black Mesa/bms/bms_textures.vpk"
// Other contents
// game "E:/gmod/maps/rp_riverden/content/"
}
}
}